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M1 Flatness vs Projection

PROJECT DESCRIPTION

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My world is about “urbanisation invading the forest”. The two projections are joined together by the mountain, which the mountain in the first elevation goes through the ground in the first level of the second one. I put two projections opposite each other, looking from the left front and right back views.
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Behind two elevations, the blocks extend towards the centre (mountain) and surround it. The mountains and pipes hide the ground, and the blue-grey bricks link the world through the blocky blocks.

Elevations

First Elevations

Second Elevations

Working Progress

I am trying to combine two elevations with the mountain. As my elevations have four levels, I drew four layers separately on the tracing paper and then piled them up to create the world.

This is the world that I first created with three-looking views (left front, right front, and back view) in four layers. After the tutor's advice, I adjusted the world based on the first draft into two-looking views (the final world).

Six Elements and the Colour Palette

Hand Drawn objects and the practice of drawing the axonometric view of the elements.

Traced and coloured elements

Color palette

Axonometric Coloring Process
After having the base colour of the world, I added more warm-toned blocks, like ground and yellow bricks, to balance the whole picture. Adding shadows helps separate the blocks into different layers and makes the world more stereoscopic. Some additional clouds are added to soften blocky parts and make the world more realistic.

Final World

Reflection

This module introduces the fundamental idea of design, allowing us to extend our creativity and imagination to create an axonometric drawing with two given Mario elevations. Since the hand-drawn axonometric, everything has to be accurate throughout the progress. I have learned how to transform a two-dimensional image and project it into a 3D world using T-square and set-square and was starting to familiarise myself with Illustrator without any fundamental knowledge.
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Although I had many hurdles at first since I didn't use any Adobe software before, I made serval mistakes like not using close shapes for every element in Illustrator and having to re-trace the axonometric again. However, I enjoyed the process a lot since it gives us space for imagination, what is hidden from the elevations, and how the colour tonality and the six chosen elements represent the meanings of my Mario World.

Final Submission

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